Mission Briefing TELEMETRY // SEC-7 READY

A complete C++ reimplementation of the engine behind Star Wars: Galactic Battlegrounds and Clone Campaigns. Built by studying the original game, it preserves original mechanics and runs natively on modern Windows.

64-Bit C++ Deterministic 4K Ultrawide Expanding Fronts Ready
Coming soon

Windows 10/11, 64-bit first release soon

Requires your own copy of the game

What you can play

Deterministic

The original game

Play the original campaigns, scenarios and random maps with the same rules, units and AI.

Native x64

Modern Windows

Run natively on Windows 10 and 11 with widescreen, high resolutions and smooth zoom.

Opt-In

Optional visuals

Keep the classic art or enable upscaling and support for remastered, high-resolution art.

P2P & LAN

Online and LAN

Play multiplayer online or over your local network with modern netcode.

See all features

In-game screenshots

Rebel campaign play with original mission scripts and HUD
Widescreen skirmish at unlocked framerates
Optional high-resolution remastered unit art

Subsystem Readiness Matrix

Subsystem Status Operational Details
Campaign Runtime 100% Operational Faithful execution of original scenarios, mission progression, dialogue audio triggers, and classic AI scripts.
Skirmish Engine & AI 100% Operational Deterministic simulation, resource gathering logic, classic AI personalities, and random map generation.
Modern Display & Zoom 100% Operational Native widescreen (1080p, 1440p, 4K, 21:9 ultrawide), smooth camera zoom, and unlocked refresh rates (60Hz–240Hz+).
Legacy File Compatibility 100% Operational Full binary support for classic saved games (.gax) and deterministic playback of original 2001/2002 recorded games.
Expanding Fronts Loader Compatible Seamless native asset loading for the community mod without overwriting or conflicting with vanilla game files.
P2P & LAN Netcode In Testing (MP-3) Low-latency direct IP and local area network play; desync verification and tree-cutter health bar fixes underway.