The original game
Play the original campaigns, scenarios and random maps with the same rules, units and AI.

Classic strategy on modern Windows.
A complete C++ reimplementation of the engine behind Star Wars: Galactic Battlegrounds and Clone Campaigns. Built by studying the original game, it preserves original mechanics and runs natively on modern Windows.
Play the original campaigns, scenarios and random maps with the same rules, units and AI.
Run natively on Windows 10 and 11 with widescreen, high resolutions and smooth zoom.
Keep the classic art or enable upscaling and support for remastered, high-resolution art.
Play multiplayer online or over your local network with modern netcode.
| Subsystem | Status | Operational Details |
|---|---|---|
| Campaign Runtime | 100% Operational | Faithful execution of original scenarios, mission progression, dialogue audio triggers, and classic AI scripts. |
| Skirmish Engine & AI | 100% Operational | Deterministic simulation, resource gathering logic, classic AI personalities, and random map generation. |
| Modern Display & Zoom | 100% Operational | Native widescreen (1080p, 1440p, 4K, 21:9 ultrawide), smooth camera zoom, and unlocked refresh rates (60Hz–240Hz+). |
| Legacy File Compatibility | 100% Operational | Full binary support for classic saved games (.gax) and deterministic playback of original 2001/2002 recorded games. |
| Expanding Fronts Loader | Compatible | Seamless native asset loading for the community mod without overwriting or conflicting with vanilla game files. |
| P2P & LAN Netcode | In Testing (MP-3) | Low-latency direct IP and local area network play; desync verification and tree-cutter health bar fixes underway. |