Frequently asked questions
Answers to common questions about requirements, compatibility, setup, and features.
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Is this the original game?
It is an independent C++ reimplementation of the original game engine. It runs the game using files from your own installation.
Do I need to own the game?
Yes. The engine contains no game content. It reads the game files from your own installed copy. See the download requirements.
Where can I buy Star Wars: Galactic Battlegrounds?
You can buy the complete Saga edition digitally on Steam or GOG.com. Original CD-ROM copies (both base game and Clone Campaigns) are also supported.
Is it free?
Yes. The engine is free and open-source. You only need to own the original game assets.
Does it change the gameplay?
No. By default it plays exactly like the original release. All optional enhancements (such as upscaling, custom zoom, or high-res sprites) are strictly optional and off by default.
Can I use my old saved games and recordings?
Yes. The engine loads original saved games (.gax) and plays back original recorded games with full deterministic synchronization.
Does Expanding Fronts work?
Yes. Install Expanding Fronts separately and point the engine at your mod installation. The engine never bundles the mod and loads its assets cleanly without modifying base game files.
Does it support 4K and Ultrawide displays?
Yes. The engine supports arbitrary display resolutions including 1080p, 1440p, 4K UHD, and 21:9 / 32:9 ultrawide monitors, along with smooth camera zoom.
Does it run on Linux or Steam Deck?
While Windows is the primary target, the 64-bit executable runs cleanly through Valve Proton on Steam Deck and SteamOS, as well as Wine on desktop Linux.
Can I play multiplayer?
Yes. The engine supports modern online multiplayer over direct connection / peer-to-peer, as well as local area network (LAN) play without requiring legacy DirectPlay.
Where do I report bugs or get the source code?
Visit the project repository for the source code and issue tracker.
